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    <div class="refentry" id="glCheckFramebufferStatus">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glCheckFramebufferStatus — check the completeness status of a framebuffer</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">GLenum <strong class="fsfunc">glCheckFramebufferStatus</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specify the target of the framebuffer completeness check.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glCheckFramebufferStatus</code> queries the completeness status of the framebuffer object currently bound to <em class="parameter"><code>target</code></em>.
            <em class="parameter"><code>target</code></em> must be <code class="constant">GL_DRAW_FRAMEBUFFER</code>, <code class="constant">GL_READ_FRAMEBUFFER</code> or <code class="constant">GL_FRAMEBUFFER</code>.
            <code class="constant">GL_FRAMEBUFFER</code> is equivalent to <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
        </p>
        <p>
            The return value is <code class="constant">GL_FRAMEBUFFER_COMPLETE</code> if the framebuffer bound to <em class="parameter"><code>target</code></em> is complete. Otherwise,
            the return value is determined as follows:
            </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem">
              <p>
                        <code class="constant">GL_FRAMEBUFFER_UNDEFINED</code> is returned if <em class="parameter"><code>target</code></em> is the default framebuffer, but the default framebuffer does not exist.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</code> is returned if any of the framebuffer attachment points are framebuffer incomplete.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</code> is returned if the framebuffer does not have at least one image attached to it.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_FRAMEBUFFER_UNSUPPORTED</code> is returned if depth and stencil attachments, if present, are not the same renderbuffer, or if
                                                the combination of internal formats of the attached images violates an implementation-dependent set of restrictions.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</code> is returned if the value of <code class="constant">GL_RENDERBUFFER_SAMPLES</code> is not the same
                        for all attached renderbuffers or, if the attached images are a mix of renderbuffers and textures, the value of <code class="constant">GL_RENDERBUFFER_SAMPLES</code>
                                                is not zero.
                    </p>
            </li>
            <li class="listitem">
              <p>
                        <code class="constant">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</code> is returned if any framebuffer attachment is layered, and any populated attachment is not
                        layered, or if all populated color attachments are not from textures of the same target.
                    </p>
            </li>
          </ul>
        </div>
        <p>
        </p>
        <p>
            Additionally, if an error occurs, zero is returned.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
            <code class="constant">GL_READ_FRAMEBUFFER</code> or <code class="constant">GL_FRAMEBUFFER</code>.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
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              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="4">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glCheckFramebufferStatus</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
            <a class="citerefentry" href="glDeleteFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteFramebuffers</span></span></a>
            <a class="citerefentry" href="glBindFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>
            </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2015 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
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